NovoScript - Tutorial
Getting started
Step 1. Creating a script
First you should create a javascript file at /novoline/scripts folder. Then you should begin making a script by registering a module
module = script.registerModule(name,type);
The type may be one of six options:
Type
COMBAT
MOVEMENT
PLAYER
VISUALS
EXPLOITS
MISC
Now you can add settings to your script module.
ModuleThen you should hook some of the events. All of the events with examples are listed down below
EventsThen you should get familiar with the API itself:
ObjectsPacketsUtilitiesGlobal VariablesEnumsStep 2. Loading your script
Simply select a script in the 'Scripts' tab in the Click GUI and press 'Load'
The module should appear in the category you specified.
If the module didn't appear - that means there's an error - look in the In-Game chat for the information
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