Player
player.jump
Makes the player jump
player.setPosition
Parameters | Type | Description |
x | double | x coordinate |
y | double | y coordinate |
z | double | z coordinate |
player.getBaseMoveSpeed
Returns the player base move speed
player.setSpeed
Sets the player speed
Parameters | Type |
speed | double |
player.getSpeed
Returns the player motion speed
player.isOnGround
Returns the ground state of a player
player.setOnGround
Sets player ground state
Parameters | Type |
state | boolean |
player.getName
Returns the player name
player.getLastTickDistance
Returns the distance travelled during the last tick
player.getHeldItemName
Returns unlocalized name of the held item
player.getHeldItemDisplayName
Returns the display name of the held item
player.getTagCompound
Returns the tag compound string of the held item
player.setMotionX
Sets the player motion X. Returns the motion you set
Parameters | Type |
motionX | double |
player.setMotionY
Sets the player motion Y. Returns the motion you set
Parameters | Type |
motionY | double |
player.setMotionZ
Sets the player motion Z. Returns the motion you set
Parameters | Type |
motionZ | double |
player.getX
Returns the X position of a player
player.getY
Returns the Y position of a player
player.getZ
Returns the Z position of a player
player.setX
Sets the X position for the player. Returns the position you set
Parameters | Type |
x | double |
player.setY
Sets the Y position for the player. Returns the position you set
Parameters | Type |
y | double |
player.setZ
Sets the Z position for the player. Returns the position you set
Parameters | Type |
z | double |
player.attackEntity
Attacks the entity you provide
Parameters | Type |
entity | Entity |
player.getDistanceToEntity
Returns a distance from the player to an entity in blocks
Parameters | Type |
entity | Entity |
player.getDistanceToEntity2D
Returns a distance from the player to an entity in blocks (XZ axis only)
Parameters | Type |
entity | Entity |
player.swingItem
Makes the player swing the item
player.getFallDistance
Returns player's fall distance in blocks
player.getHeldItem
Returns the held item of a player
player.isMoving
Returns true if the player is moving
player.getHealth
Returns the health of the player (number of hearts multiplied by 2)
player.sendMessage
Sends the message you provide in the chat
Parameters | Type |
message | String |
player.getDisplayName
Returns the display name of a player
player.setSlot
Sets the current slot to the slot you provide
Parameters | Type |
slotId | Integer |
player.getHurtTime
Returns the hurt timer of the player
player.getHurtResistantTimer
Returns the hurt resistant time of a player
player.getFoodLevel
Returns the food level of a player
player.isBurning
Returns true if the player is burning
player.leftClick
Left clicks
player.rightClick
Right Clicks
player.isInWater
Returns true if the player is in water
player.isInLava
Returns true if the player is in lava
player.isSneaking
Returns true if the player is sneaking
player.setSneaking
Sets the player's sneaking state
Parameters | Type |
state | Boolean |
player.isRiding
Returns true if the player is riding an entity
player.isCollidedVertically
Returns true if the player is collided vertically
player.isCollidedHorizontally
Returns true if the player is collided vertically
player.ticksExisted
Returns the amount of ticks player exists in the world
player.setYaw
Sets the player rotation yaw
Parameters | Type |
angle | float |
player.setPitch
Sets the player rotation pitch
Parameters | Type |
angle | float |
player.getUUID
Returns the unique ID of the player
player.getPrevPosX
Returns the previous position X of the player
player.getPrevPosY
Returns the previous position Y of the player
player.getPrevPosZ
Returns the previous position Z of the player
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