Player
player.jump
Makes the player jump
player.setPosition
Parameters
Type
Description
x
double
x coordinate
y
double
y coordinate
z
double
z coordinate
player.getBaseMoveSpeed
Returns the player base move speed
player.setSpeed
Sets the player speed
Parameters
Type
speed
double
player.getSpeed
Returns the player motion speed
player.isOnGround
Returns the ground state of a player
player.setOnGround
Sets player ground state
Parameters
Type
state
boolean
player.getName
Returns the player name
player.getLastTickDistance
Returns the distance travelled during the last tick
player.getHeldItemName
Returns unlocalized name of the held item
player.getHeldItemDisplayName
Returns the display name of the held item
player.getTagCompound
Returns the tag compound string of the held item
player.setMotionX
Sets the player motion X. Returns the motion you set
Parameters
Type
motionX
double
player.setMotionY
Sets the player motion Y. Returns the motion you set
Parameters
Type
motionY
double
player.setMotionZ
Sets the player motion Z. Returns the motion you set
Parameters
Type
motionZ
double
player.getX
Returns the X position of a player
player.getY
Returns the Y position of a player
player.getZ
Returns the Z position of a player
player.setX
Sets the X position for the player. Returns the position you set
Parameters
Type
x
double
player.setY
Sets the Y position for the player. Returns the position you set
Parameters
Type
y
double
player.setZ
Sets the Z position for the player. Returns the position you set
Parameters
Type
z
double
player.attackEntity
Attacks the entity you provide
Parameters
Type
entity
Entity
player.getDistanceToEntity
Returns a distance from the player to an entity in blocks
Parameters
Type
entity
Entity
player.getDistanceToEntity2D
Returns a distance from the player to an entity in blocks (XZ axis only)
Parameters
Type
entity
Entity
player.swingItem
Makes the player swing the item
player.getFallDistance
Returns player's fall distance in blocks
player.getHeldItem
Returns the held item of a player
player.isMoving
Returns true if the player is moving
player.getHealth
Returns the health of the player (number of hearts multiplied by 2)
player.sendMessage
Sends the message you provide in the chat
Parameters
Type
message
String
player.getDisplayName
Returns the display name of a player
player.setSlot
Sets the current slot to the slot you provide
Parameters
Type
slotId
Integer
player.getHurtTime
Returns the hurt timer of the player
player.getHurtResistantTimer
Returns the hurt resistant time of a player
player.getFoodLevel
Returns the food level of a player
player.isBurning
Returns true if the player is burning
player.leftClick
Left clicks
player.rightClick
Right Clicks
player.isInWater
Returns true if the player is in water
player.isInLava
Returns true if the player is in lava
player.isSneaking
Returns true if the player is sneaking
player.setSneaking
Sets the player's sneaking state
Parameters
Type
state
Boolean
player.isRiding
Returns true if the player is riding an entity
player.isCollidedVertically
Returns true if the player is collided vertically
player.isCollidedHorizontally
Returns true if the player is collided vertically
player.ticksExisted
Returns the amount of ticks player exists in the world
player.setYaw
Sets the player rotation yaw
Parameters
Type
angle
float
player.setPitch
Sets the player rotation pitch
Parameters
Type
angle
float
player.getUUID
Returns the unique ID of the player
player.getPrevPosX
Returns the previous position X of the player
player.getPrevPosY
Returns the previous position Y of the player
player.getPrevPosZ
Returns the previous position Z of the player
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