Entity
Field | Type | Description |
prevPosX | double | Entity position X before update |
prevPosY | double | Entity position Y before update |
prevPosZ | double | Entity position Z before update |
posX | double | Entity position X |
posY | double | Entity position Y |
posZ | double | Entity position Z |
motionX | double | Entity motion X |
motionY | double | Entity motion Y |
motionZ | double | Entity motion Z |
rotationYaw | float | Entity yaw |
rotationPitch | float | Entity pitch |
prevRotationYaw | float | Entity yaw before update |
prevRotationPitch | float | Entity pitch before update |
onGround | boolean | Entity ground state |
isDead | boolean | Is entity dead |
fallDistance | float | Entity fall distance (in blocks) |
lastTickPosX | double | X coordinate at the previous tick |
lastTickPosY | double | Y coordinate at the previous tick |
lastTickPosZ | double | Z coordinate at the previous tick |
ticksExisted | int | How many ticks has this entity had ran since being alive |
hurtResistantTime | int | Remaining time an entity will be "immune" to further damage after being hurt |
Methods | Type | Description |
getName | String | Returns the name of an entity |
getDisplayName | IChatComponent | Returns the Display Name of an entity. Use getDisplayName().getFormattedText() |
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