Events
The available events to hook in NovoScript
enable
This event will be called when the module enables
module.onEvent("enable",function(){
// do stuff
})
disable
module.onEvent("disable",function(){
// do stuff
})
This event will be called when the module disables
playerUpdateEvent
This event will be called on the local player update if the chunk you're currently at is loaded. Called before preUpdateEvent and postUpdateEvent
module.onEvent("playerUpdateEvent",function(event){
// do stuff
})
playerPreUpdate
This event will be called before sending all of the position packets
Method
Parameters
Type
Description
getX
None
double
Position X of a player
getY
None
double
Position Y of a player
getZ
None
double
Position Z of a player
setX
double
void
Sets the position X for a player
setY
double
void
Sets the position Y for a player
setZ
double
void
Sets the position Z for a player
getYaw
None
float
Rotation yaw of a player
getPitch
None
float
Rotation pitch of a player
setYaw
float
void
Sets the yaw for a player (Silent)
setPitch
float
void
Sets the pitch for a player (Silent)
isOnGround
None
boolean
The ground state of a player
setOnGround
boolean
void
Sets the ground state for a player
module.onEvent("playerPreUpdateEvent",function(event){
var y = event.getY();
event.setY(y + 0.001);
// do stuff
})
playerPostUpdate
This event will be called after sending all of the position packets
module.onEvent("playerPostUpdateEvent",function(event){
// do stuff
})
moveEvent
This event will be called before the player moves
Method
Parameters
Type
Description
getX
None
double
X motion of a player
getY
None
double
Y motion of a player
getZ
None
double
Z motion of a player
setX
double
void
Sets the X motion for a player
setY
double
void
Sets the Y motion for a player
setZ
double
void
Sets the Z motion for a player
setMoveSpeed
double
void
Sets the movement speed for the player
// BHop twice as fast as vanilla hop
module.onEvent("moveEvent",function(event){
if(player.isOnGround()){
event.setY(player.setMotionY(0.39999999));
}
event.setMoveSpeed(player.getBaseMoveSpeed() * 2);
})
render2DEvent
This event will be called before the overlay is rendered
Method
Parameters
Type
Description
getPartialTicks
None
float
The delta between the last render tick
getResolution
None
ScaledResolution
Scaled resolution of the window
module.onEvent("render2DEvent",function(event){
var resolution = event.getResolution();
render_util.drawFilledRectangle(0,0,resolution.getScaledWidth(),resolution getScaledHeight(),0xffffff);
// do stuff
})
render3D
This event will be called before the world is rendered
Method
Parameters
Type
Description
getPartialTicks
void
float
The delta between the last render tick
module.onEvent("render3DEvent",function(event){
var partialTicks = event.getPartialTicks();
// do stuff
})
loadWorld
This event will be called before the world is loaded
module.onEvent("loadWorldEvent",function(event){
// do stuff
})
packetSend
This event will be called before the packet is send
Method
Parameters
Type
Description
setPacket
String;
Object...
void
Replaces the packet you send with the one you provide. See the example below
getPacket
None
Packet
Returns the packet you send (only a few of them are editable)
module.onEvent("packetSendEvent",function(event){
if(event.getPacket().getName() == "0x04"){
var packet = event.getPacket();
// Spoofing ground state to be always true
{
packet.setOnGround(true);
}
// Another way of doing this
{
event.setPacket("0x04",packet.getX(),packet.getY(),packet.getZ(),true);
}
// do stuff
}
})
Cancelling the event
module.onEvent("packetSendEvent",function(event){
if(event.getPacket().getName() == "0x04"){
event.setCancelled(true);
}
})
packetReceive
This event will be called before the packet is received
Method
Parameters
Type
Description
getPacket
None
Packet
Returns the packet you receive
// No Rotate
module.onEvent("packetReceiveEvent",function(event){
if(event.getPacket().getName() == "S0x08"){ // S08PacketPlayerPosLook
var packet = event.getPacket();
packet.setYaw(player.getYaw());
packet.setPitch(player.setPitch());
}
// do stuff
})
Canceling the event
module.onEvent("packetReceiveEvent",function(event){
if(event.getPacket().getName() == "S0x08"){
event.setCancelled(true);
}
})
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